![]() The next Maya lighting and rendering tip is to use Area Light. Area Lights for Directional Lighting and Shadows ![]() Also, Arnold will only load the tiles with the same data once instead of loading identical files at the same time. tx texture that are not visible in the rendered image. Rendering will become faster this way because Arnold’s texture system won’t load the parts of the. tx then go to the Render Settings and tick the “Use Existing. To speed up your render times, try converting your textures to.
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